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Moodlets will still show the weight it has without the buff, and the timeout will still show the amount of time left it would have had without the buff (it will just go down faster).
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The assignments system in the game wasn’t programmed to accomodate the simeolon amount being “0″, so it will result in a LastException where the game attempts to divide by zero. *Disclaimer: Because of how the game is programmed, “careers” that don’t pay (ex afterschool activities) can’t be semi-active. Assignments (and promotion tasks) use the same objectives system as aspirations.* You can now create custom careers, and better yet, you can make them semi-active and add assignments to them. New Feature: Careers (Including Semi-Active Careers) If the main trait is removed in game (through a cheat, the Re-Traiting Potion, or any other way) then all subtraits will be removed as well. There’s also a “Subtrait Generators” list that can be used to batch-create subtraits used for selecting a buff from a list, like in the above screenshots.
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Subtraits are separate, hidden traits, so adding features to them is the same as adding features to the main trait. You can then define additional traits that the player can turn on and off by clicking on the Sim, selecting “Actions” and then selecting the trait name. You can add subtraits by adding a “Subtraits” component to the main trait. Subtraits let you define optional features that the player can turn on and off for individual Sims. I added a lot of stuff and made a lot of changes, so I wouldn’t be surprised if I made a mistake somewhere. Please remember to report any bugs you find. The Sims 4 Mod Constructor (V4) has been updated with two major new features: Subtraits (more information below) and the ability to create semi-active careers (the type introduced with City Living).
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